2009 ACE Critique & Awards Gold Awards Showcase
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Writing • Photography • Graphic Design • Publishing • Electronic Media • Distance Education & Instructional Design |
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Class 38 - Interactive Media Program
Barbara Chamberlin
Overview Name of project
Purpose This USDA-funded project, led by NMSU, was designed to communicate food safety knowledge to mid-school youth nationwide, while creating an online environment fostering scientific exploration. Original game design called for online gaming simulations through which youth would design their own experiments, draw conclusions and make recommendations. However, early testing of prototypes revealed the lack of experience youth have in conducting experiment design, and the instructional challenge of preparing students to adequately perform this important science process. The educational goal of Science Pirates shifted from one of understanding food safety issues through science processes, to one of understanding science processes to better change food safety behavior.
Marketing/Promotion Demand for Science Pirates is growing, particularly as it is freely downloadable online. Team members have already presented the game at thirteen conferences (including those emphasizing science education, technology education, game design and health education), and are currently submitting articles to peer-reviewed journals on the design process, and the effectiveness of the game for use in or out of classrooms.
Role
Goals/ Objectives This project was our small development team's most ambitious project yet. Shooting for a complex, engaging, and immersive 3D game which could compete with commercial edutainment titles (in both fun and teaching effectiveness) was a tall order, especially with such a small budget and a target platforms used on typical school computers. Yet with creative use of 2D animation, low-polygon 3D modeling, original songs, and engaging gameplay, we were able to make a game that not only looked good and was fun to play, but also successfully and reliably taught kids the science and food safety concepts we wanted to convey. Teachers, students, content experts, and parents all have told us that this sort of science education software is groundbreaking - no one is producing content like this, even in the commercial edutainment market. We met our goals with flying colors.
Entry
Critique |
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Class 39 - Best Innovative Use of Communication Technology
Barbara Chamberlin
Overview Name of project
Purpose This USDA-funded project, led by NMSU, was designed to communicate food safety knowledge to mid-school youth nationwide, while creating an online environment fostering scientific exploration. Original game design called for online gaming simulations through which youth would design their own experiments, draw conclusions and make recommendations. However, early testing of prototypes revealed the lack of experience youth have in conducting experiment design, and the instructional challenge of preparing students to adequately perform this important science process. The educational goal of Science Pirates shifted from one of understanding food safety issues through science processes, to one of understanding science processes to better change food safety behavior.
Marketing/Promotion Demand for Science Pirates is growing, particularly as it is freely downloadable online. Team members have already presented the game at thirteen conferences (including those emphasizing science education, technology education, game design and health education), and are currently submitting articles to peer-reviewed journals on the design process, and the effectiveness of the game for use in or out of classrooms.
Role
Goals/ Objectives This project was our small development team's most ambitious project yet. Shooting for a complex, engaging, and immersive 3D game which could compete with commercial edutainment titles (in both fun and teaching effectiveness) was a tall order, especially with such a small budget and a target platforms used on typical school computers. Yet with creative use of 2D animation, low-polygon 3D modeling, original songs, and engaging gameplay, we were able to make a game that not only looked good and was fun to play, but also successfully and reliably taught kids the science and food safety concepts we wanted to convey. Teachers, students, content experts, and parents all have told us that this sort of science education software is groundbreaking - no one is producing content like this, even in the commercial edutainment market. We met our goals with flying colors.
Entry
Critique |
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Class 40 - Web Site
Emily Pitts
Overview Name of project
Purpose
Without water conservation, Georgia will not be able to meet its water demands of the future. To meet the expectations of Georgia's leaders and citizens, UGA Cooperative Extension and the state Environmental Protection Division, along with other state agencies, are pursuing a coordinated and aggressive approach to water conservation.
Audience
Marketing/Promotion
Goals/Objectives
Role Highlights of the redesign include:
Marketing materials
Entry
Critique |
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Class 41 - Technology Education
Fred Piazza
Overview Name of project
Purpose:
Audience
Role
Critique |
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